Smash Weekly: Glitch 3, Allied, and the Timeout Debate

Thu 11th May 2017 - 3:01am : Smash : Gaming

Hello, everyone, and welcome back to this week’s Smash Weekly! There was not a whole lot happening in the Smash scene last week, with only one decent-sized tournament. With this in mind, let’s take a look at Glitch 3.

I was honestly expecting this tournament to be bigger than what it actually was. The first Glitch had over 250 entrants, and Glitch 2 included many side attractions, such as an amiibo tournament. Plus, the production value from VGBootsCamp is nearly the best in the Smash community. Despite this, we still had the likes of WaDi, Pink Fresh, Mr. E, and CaptainZack, so this was still a decent tournament.

As far as upsets, some of the more known players in attendance were knocked off. We had Mr. E, ranked 18th, eliminated by DarkShad (who had a ridiculous loser’s run), ranked 44th. 6WX (who also made a good loser’s run), ranked 30th, lose to JeBB in pools. Also, Seagull Joe, while not ranked, is one of the best players in the MD/VA area and got eliminated before Top 16. DarkShad, who I mentioned earlier, made a killer loser’s run and went from Top 32 on the loser’s side to Loser’s Finals. He lost to WaDi 3-1, but that loser’s run was a beauty to watch. In Grand Finals, we had the runback of WaDi and CaptainZack.

Going into the Grand Finals, I would have bet money that CaptainZack would have won. For starters, he took WaDi out 3-2 in Winner’s Finals. Second, he has had an amazing 2017. He got 4th at both GENESIS 4 and Civil War, 5th at Frame Perfect Series 2, and 9th at CEO: Dreamland and DreamHack: Austin. Not to mention he has been outpacing Salem, who many have seen as the best Bayonetta player, in these tournaments. WaDi may be the best player in the MD/VA area and outplaced CaptainZack at Frostbite, but I was still rooting for Zack. Note to all sponsors: both of these players are free agents. Grand Finals comes around, and WaDi handles CaptainZack with ease. He wins the first set 3-0 and the bracket reset 3-1. WaDi showed everyone this was his home turf and he was going to make sure he won.

To round out the Top 8, we had DarkShad in 3rd, Pink Fresh in 4th, Mr. E and 6WX in 5th, and LingLing and ZD in 7th. In doubles, we saw DarkShad and 6WX versus Mr. E and Mekos. DarkShad and 6WX looked good together and the results showed, winning Grand Finals 3-1.

Unfortunately, the Smash community was hit hard with the loss of one of our Smash players. David Hance, who went by the tag “Allied,” passed away from cancer on May 3rd. While most notably known for his gameplay in Smite, Allied was also a prominent Snake player in Brawl. During his battle with cancer, Allied was a substitute for Luminosity Gaming’s pro Smite team. On behalf of everyone here at SoulGamers, I offer my sincerest condolences to his friends, family and loved ones. He will be missed.

Since there was not any major news in the Melee community, I thought I should go more in depth about the time-out debacle that happened. For those who are unaware, back at DreamHack: Austin, Hungrybox won in Grand Finals against ChuDat in Game 5 by stalling. I gave a small tidbit on last week’s Smash Weekly, which can be found here at Hungrybox has been receiving a lot of hate for this, but I do not believe this is warranted. In spite of the popular opinion, I support Hungrybox’s decision for many reasons. Before I explain myself, I would like to note that I do believe that this was a rather boring match. That part is one that I will agree with. However, the reasons for his decision are scaled in favor of the right decision.

First of all, this was not cheap. Let us straighten that out right now. I have seen that word thrown out a lot when others have described Hungrybox’s antics. While his playstyle for Game 5 was boring, he did not play cheap. Playing cheap would mean that he was doing something in which ChuDat had zero opportunities to attack. ChuDat had opportunities to attack. Hungrybox was not sing-stalling (which is against the rules). Hungrybox was merely using Jigglypuff’s advantages against ChuDat’s Ice Climbers. Jigglypuff was designed with multiple jumps. Jigglypuff is allowed to use those jumps to complement her phenomenal aerial movement to evade Ice Climbers.

For another thing, Jigglypuff has to play evasive against Ice Climbers because Ice Climbers are allowed to wobble up to 300%. For those of you who are unaware, the Ice Climbers were designed with a mechanic that can allow them to desync from each other. This desync gives Ice Climbers the ability to perform a chain grab. If the player can feed correct inputs (in a pattern, much like a metronome), then Ice Climbers can infinitely grab and tack on percentage. If done right, this can go up to the 999% limit. When the Ice Climbers are allowed to do this up to 300%, which can kill any character at that point, then anyone would try to avoid putting themselves in that situation.

Let us not forget about ChuDat and his “camping” methods. During the whole Grand Finals, you see ChuDat’s Ice Climbers staying under the platforms. This could be considered the same as Hungrybox’s evasive tactics in Game 5. Why? This is because that Jigglypuff is now limited. Jigglypuff is best in the air, and anyone who has basic knowledge of the game series knows this. When the Ice Climbers stay under a platform, this forces Jigglypuff to approach on the ground, in which she struggles. This puts the Ice Climbers in a great position to capitalize and potentially wobble. However, that also is not considered “camping.” This is considered strategic.

That is my main point in light of this whole situation. What Hungrybox did against ChuDat in Game 5 is merely strategic. Jigglypuff used her incredible aerial mobility to avoid the Ice Climbers’ attacks. Mind you, if ChuDat won that game, then the bracket would have been reset and they would have played another best-of-five set for the championship. As I mentioned in last week’s Smash Weekly, this is considered a sport in the game’s own right. In all sports, athletes use the clock to their advantage to try to win the game. In American football, the quarterback will run the clock down until the last second to hike the ball, only for the running back to run up the middle, stay in bounds, and keep the clock running. In boxing, if a boxer feels he has landed more blows and produced a better score than his opponent, then he can try to win by decision and avoid his opponent as much as they wish. There are no rules limiting this style of play. Hungrybox used a strategy, which was completely allowed in the rule set of the game, in order to win the tournament. When thousands of dollars are on the line, players can, and should, use all of their available resources within the rules in order to win. These reasons are why Hungrybox’s actions at DreamHack: Austin is justified. Was the final boring? Yes, the final game was such a disappointment for viewers, especially when Hungrybox won in Winner’s Finals against ChuDat 3-0. However, there was nothing wrong with how Hungrybox gained the tournament victory.

That wraps up this week’s Smash Weekly! Make sure to tune in next week for the latest in the Smash community. is completely funded by its readers. Support us by checking out our sponsor below:



Tyler Gorden

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